![]() This is where your mod content will live, and you need to maintain a certain folder/file structure here to ensure the game can load your new content correctly. You'll have a bunch of folders and files on the left hand side of the program, under the Solution Explorer. Name your mod something useful (not just 'My XCOM2 Mod'!) and hit 'OK' to create the project. Hit 'New Mod' on the Start Page and you'll have a bunch of templates to choose from.įor this tutorial, we'll pick 'ExampleMapPack', which will give us the basic structure required to get a new map mod into the game. ![]() Next up we need to create a new Project in XCOM ModBuddy, to form the base of our new mod and hold all of its contents in a way the game will be able to understand, as well as be able to test and upload to the Workshop.
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